NevronOpenVision
Nevron.Nov.GraphicsGL Namespace / ENMapLayout Enumeration
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    ENMapLayout Enumeration
    In This Topic
    The layout used when mapping a texture on an object in the 3D scene.
    Syntax
    public enum ENMapLayout : System.Enum 
    Members
    MemberDescription
    CenteredSimilar to fitted. When used on the background object it also preserves the real original texture dimensions.
    CropFittedStretches the texture until its larger dimension fits the object. This layout mode preserves the texture dimensions ratio (aspect).
    FittedStretches the texture until its smaller dimension fits the object. This layout mode preserves the texture dimensions ratio (aspect).
    StretchedStretches the texture along the X and Y axes until it fits the object. It does not preserve the original texture dimensions ratio (aspect).
    StretchedToHeightStretches the texture by height until it fits. This layout mode preserves the texture dimensions ratio (aspect).
    StretchedToWidthStretches the texture by width until it fits. This layout mode preserves the texture dimensions ratio (aspect).
    TiledRepeats the texture along the X and Y axes. This layout mode preserves the texture dimensions ratio (aspect).
    Inheritance Hierarchy

    System.Object
       System.ValueType
          System.Enum
             Nevron.Nov.GraphicsGL.ENMapLayout

    Requirements

    Target Platforms: Windows 11, Windows 10, Windows 7, Windows Server 2019, Windows Server 2016, Windows Server 2012 R2, Windows Server 2012, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later)

    See Also