NevronOpenVision
Nevron.Nov.Graphics Namespace / ENPredefinedLightModel Enumeration
ENPredefinedLightModel Enumeration
The possible predefined light schemes
Syntax
public enum ENPredefinedLightModel : System.Enum 
Members
MemberDescription
ArenaRed, green and blue light sources in model coorinates and a white on-camera light.
BrightCameraLightA point light that is moved with the camera, higher ambient.
GlitterLeftSingle white light source with specular and diffuse light, only global ambient. Left top position.
GlitterRightSingle white light source with specular and diffuse light, only global ambient. Right top position.
MetallicLustreSingle white light source with specular and diffuse light. No ambient light component.
NoneNo lighting
NorthernLightsFancy lighting from three light sources with high specular.
ShinyCameraLightA shiny point light that is moved with the camera.
ShinyFrontalSingle white light source with specular light. Front position in the scene.
ShinyTopLeftSingle white light source with specular light. Top left position in the scene.
ShinyTopRightSingle white light source with specular light. Top right position in the scene.
SoftCameraLightA soft point light that is moved with the camera.
SoftFrontalSingle white light source with no specular light. Front position in the scene.
SoftTopLeftSingle white light source with no specular light. Top left position in the scene.
SoftTopRightSingle white light source with no specular light. Top right position in the scene.
VividCameraLightA point light that is moved with the camera, higher ambient, moderate specular.
Inheritance Hierarchy

System.Object
   System.ValueType
      System.Enum
         Nevron.Nov.Graphics.ENPredefinedLightModel

Requirements

Target Platforms: Windows 11, Windows 10, Windows 7, Windows Server 2019, Windows Server 2016, Windows Server 2012 R2, Windows Server 2012, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later)

See Also