Name | Description | |
---|---|---|
![]() | NLightModel Constructor | Creates a new NLightModel object. |
The following tables list the members exposed by NLightModel.
Name | Description | |
---|---|---|
![]() | NLightModel Constructor | Creates a new NLightModel object. |
Name | Description | |
---|---|---|
![]() ![]() | EnableLightingProperty | Reference to the EnableLighting property |
![]() ![]() | GlobalAmbientColorProperty | Reference to the GlobalAmbient property |
![]() ![]() | LighSourcesChild | Reference to the LighSources child |
![]() ![]() | LocalViewpointLightingProperty | Reference to the LocalViewpointLighting property |
![]() ![]() | NLightModelSchema | Schema associated with NLightModel. |
Name | Description | |
---|---|---|
![]() | EnableLighting | Enables/disables the lighting effects. |
![]() | GlobalAmbientColor | Specifies the color of the global ambient light. |
![]() | LightSources | Represents the collection of light sources that are applied to the scene. |
![]() | LocalViewpointLighting | Enables/disables local viewpoint lighting. The local viewpoint lighting controls the way OpenGL calculates specular reflection angles. |
Name | Description | |
---|---|---|
![]() | IsPredefinedLightModel | Determines if the current light model equals the predefined light model. |
![]() | SetPredefinedLightModel | Configures the object to use a predefined light model. |
![]() | TryGetCurrentPredefinedLightModel | Determines if the current light model is a predefined light model. |